Improving the Students’ Vocabulary Mastery through Hangman Game at SMK Muhammadiyah 4 Makassar
Abstract
This research was aimed to know and analyze how do high school students perceive the use of
the Hangman Game Application in learning English. The subjects of this study were students in
12th grade in SMK Muhammadiyah 4 Makassar in the academic year 2020/2021. Data were
collected through online interviews and were analyzed using qualitative methods. Then the data
were collected by using an instrument. The results of this study indicated that students were
ecstatic and engaged when learning English using Hangman and students also responded
positively. Meanwhile, the teacher said that Hangman helped the students to acquire a lot of
vocabulary. When using Hangman, the teacher used a communicative approach method to make
it easier for teens by instructing them to recollect the words in the game. The problem faced by
the teacher was teaching using Hangman was difficult to adjust to the material being studied
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